﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Block : MonoBehaviour, IPointerDownHandler
{
    public GameObject card;
    //public GameObject SummonBlock;
    public GameObject AttackBlock;
    public void OnPointerDown(PointerEventData eventData)
    {
        //if (AttackBlock.activeInHierarchy)
        //{
        //    BattleManager.Instance.SummonConfirm(transform);
        //}
    }
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}
